Polo Assassin
Jun 5 2005, 08:42 PM
Hey, Suppresive Fire has come up in some of our games and we believe we are doing it right from what we understand from the rulebooks, but a fully explained example would help us out a lot. Wording in the books is a little confusing...
-Polo Assassin
Praetor
Jun 10 2005, 10:45 AM
From the PINNED special rules section as posted by Ben.
Suppressive Fire
Models with Suppressive fire can attempt to scare or subdue an enemy rather than kill them. They are often equipped with special non-lethal ordnance such as gel rounds, shock grenades, tear gas and so on, or they may simply be trained to fire warning shots effectively. A unit with Suppressive Fire can opt to use it instead of shooting. To do so use the following rules:
· Pick a target within LOS and no further away than the weapon’s longest range band or long range, which ever is the shortest, and subject to normal targeting restrictions
· Do not roll any dice to hit or to wound
· Add together the Suppressive Fire values of every model firing at the target unit
· Add together all of the target unit’s remaining wounds, then add +1 to this value for every point of SZ above 2 that the largest single model in target unit has, and add +1 for each range band beyond short range that the target unit falls under
· The target unit then takes an immediate panic test modified by the total of number of wounds plus SZ and range modifiers, minus Suppressive Fire total.
If a unit shoots into a close combat using Suppressive Fire then each unit involved in the close combat must test against panic separately as if they were the target unit.
Praetor